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The Best Games For IPAD: Leading The Touch Screen Revolution

By Mishu Hull





An old standby of the computer world is the gaming industry, going all the way back to Pong and Pac-man. One of the hottest, relatively recent, developments has been the touch screen, on smart phones and tablets such as iPad. There is a legitimate question as to how this pair of computer tendencies might co-exist.



If the proof is in the pudding, there may be some justification in dismissing these concerns. No such incompatibility has prevented the development of games specifically for touch screens: see my list of the best games for iPad posted elsewhere. This practical evidence, though, has not convinced the nay-sayers.



Most commonly, there are those who complain about the practicality of touch screen game playing. The usual (perhaps obvious) complaint is something along the lines: my fingers get in the way of seeing the screen.



This may too often be true. It is though a criticism of the games designed, not the gaming potential of touch screen computers. In fact, the notion that tactile interface with the screen is problematic is itself a kind of outdated myopia. I’ll suggest, on the contrary, rather than some conceptual cul-de-sac, touch screen gaming is not merely the cutting edge of gaming culture and technology, but it is a portent of human-computer interfacing of the future.



Before completely unpacking this claim, some context will be helpful. Consider the visceral pleasures of finger painting. I know many will object that serious painters use paint brushes. Fine.



Don’t get distracted from the central point, though. Probably there is not a single person reading this that hasn’t at some point in life experienced the joys of sticking fingers into the paint; smearing, spreading and shaping it across a page. Part of the satisfaction of finger painting is the resemblance it has to sculpture. We all know how much children delight in finger painting. Adults, too, though if they can get beyond their inhibitions over acting child-like, can find themselves completely consumed in the tactile and sensual pleasures of finger painting.



Contrast these pleasures to another childhood picture making medium, the Etch-n-Sketch. Of course, I’m not denying it provides fun and satisfaction, too. Perhaps you’ll concede though it is a rather different style of pleasure: detailed in an almost obsessive-compulsive sort of fixated way. This you might agree is a world away from the raw and sensual pleasures of anyone of any age experiencing finger painting. The difference between these two experiences is immediately related to the quality of immersion. Not merely immersion in an experience, but in the medium itself.



The finger painter is literally “in” the picture that he is painting. This is not a metaphor, but a precise description: the painting is an extension of the painter and vice versa. It is necessary to fully grasp this distinguishing quality to appreciate why touch screen gaming is not only the future of gaming, but of human-computer interface. Like the finger painting, touch screen gaming immerses players right into the game.



The sad truth is that those who complain about the absence of buttons and joysticks, mice and keyboards, in such games make themselves just another example in a long story of those that history has left behind. They merely reveal their resentment at the sudden devaluation of the refined skills, into which they have invested so much time, energy and money, only to find their once treasured skills antiquated and obsolete.



Our technological history is littered with those who tried to mask their efforts to protect their skills investment with pretensions of principle. Photographers complaining about digital cameras, ink-stained newspaper men complaining about the internet, motion picture moguls complaining about television, big band musicians complaining about the phonograph, and horse-and-carriage operators complaining about the automobile, are just a few of so many examples. The march of progress certainly does leave its causalities. Unless though we are happy to resolve ourselves to life in a permanent past, such change is finally for the good.



The claim of course is not merely about superior technological function, though that shouldn’t be underestimated. It though is really about immediacy and accessibility of experience. Try to imagine that first person, whoever or wherever he was, that had the idea (there had to be a first, somewhere, no?) to hook up speakers to his TV set so as to experience what we’d today call surround sound. Without ever being aware of it, he was taking an essential step down that path which will result in the day when we all experience our favorite television programs as immersive virtual reality experiences. Imagine being able to wander around Jerry’s apartment, while he and Elaine are discussing which percentage of the population is dateable. Or imagine being Jerry or Elaine having that conversation. All this is not as far away as you might think.



It’s almost a cliche to say that we like to “lose ourselves” in our entertainment, to get “wrapped up in it.” We want for a little while to leave the worries of the world behind. This deep human desire for the brief refuge of an escape into fantasy and wonder, I suspect explains why we have always pushed our entertainment technology toward the experience of immersion.



The hugely popularity of Wii illustrates the point: this sudden and mass embrace of a tactically immersive gaming experience. The immersive gaming experience of the touch screen situates the player into the game in a way reminiscent of the childhood pleasures of finger painting. Indeed, we might say that it is an essential link between those childhood pleasures of the past and the promises of our virtual reality future.



But don’t expect the appetite for technological immersion to stop there. You’ve no doubt seen Sci-Fi TV shows where lights are activated by voice command. Pioneering research in strong AI suggests that may be hardly scraping the surface. We may see light control systems that come on when we think about needing them. Or lights that automatically adjust to the growing fatigue of our eyes when preoccupied in a task. Immersion is the natural inclination of human-computer interface.



These touch screen games, modest as they appear today, are but a way-station into our future. The kind of games that designers create for touch screen devices like the iPad reveals much about their own capacity to contribute to the future. When you meet a game that is dependent upon “buttons” on the screen, you’ve encountered a designer who, sadly, is much like film makers and record producers of the past. Only able to conceive of the new technology as means to record live performances, they set up their camera and microphone in static processes which were oblivious to the rich potential that would soon be unlocked those creative souls who ventured into the world of the yet to be created disciplines of cinematography and splice-editing.



Likewise, until they can wrap their heads around the possibilities of organic designs, realizing the optimum potential for the best games for iPad, and other touch screen devices, such designers will be the last of the past, rather than pioneers of the future.









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The Best Games For IPAD: Leading The Touch Screen Revolution The Best Games For IPAD: Leading The Touch Screen Revolution



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